


The red line Corneria boss in the Japanese version opens his hatches quicker.The Great Fox's texture with the "STARFOX" logo is different depending on the region.When a teammate is in trouble, an arrow pointing in their direction appears on-screen, labelled HELP!! in European versions it is labelled S.O.S!!.The European Lylat Wars has an option to choose between English and Lylat - the latter being akin to the gibberish of its predecessor.The sync was added for the English voice cast. In the Japanese version, the character icons do not sync with their voices and simply animate all the way through.The European and Australian versions were renamed not Starwing 64 as would logically be expected, but Lylat Wars.

Compared to the Japanese version, the US title naturally lacks the katakana transcription of the title but also has a slightly brighter color scheme and removes the "fox tail" behind the 64 graphic, which was itself redrawn to be less stylized. The USA and Japanese versions have slightly different logos at the title screen. v1.1 patched this by limiting the score on a single level to 511.

On v1.0, achieving a score of over 511 on a single level causes the game to subtract 256 from this level's score and the total score on the rankings. This is the Japanese katakana alphabet along with 6, X,Y,Z.įox, Falco, Slippy, Peppy, Wolf, Leon, Pigma, Andrew, Bill ********** SE Interface Buffer SE Stop %08X **********Īudio:Warning:ABI Tasklist length over (%d) Slow Release Audio:Wavemem: Bad voiceno (%d)Īudio:Track: Warning :SUBTRACK had been stolen by other Group.Īudio:Track :Call Macro Level Over Error!Īudio:Track :Loops Macro Level Over Error!Īudio:Track: CTBLCALL Macro Level Over Error!Įrr :Sub %x ,address %x:Undefined SubTrack Function %xĭisappear Sequence or Bank %d group.ĮEPROM READ %02X: %02X %02X %02X %02X %02X %02X %02X %02XĮEPROM WRITE %02X: %02X %02X %02X %02X %02X %02X %02X %02XĮEPROM No interface cycle response (WRITE) NoteOff Comes during wait release %x (note %x) =Error: Magic is Broken after loading.Īudio: voiceman: Percussion Overflow %d,%dĪudio: voiceman: Percussion table pointer (bank %d) is irregular %x. Req: Src %x Dest %x Len %x,media %d,retcode %dīGCOPYError: Already wavetable is touched %x. StartSeq (Group %d,Seq %d) Process finish Warning: Running Sequence's data disappear!Īudio:Memory:Heap OverFlow : Not Allocate %d!ĪND TRY FORCE TO STOP SIDE Check ID0 (seq ID %d) Useing. The following offsets correspond to file 01_00001050-000E93C0_vs00001050 in the decompressed version of Star Fox 64 (J). Trying to load them in any other all range mode they do not normally appear in causes the game to crash. This is the only all range mode fight that they are loaded in, outside of the regular planets you fight them in. There are no triggers for them to normally spawn, however. (Source: Punk7890 - entire section) Star Wolf on Katinaįor some reason, Star Wolf's bank is loaded in on Katina.
